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Here’s the Ruckus is Mike Peters’ highly entertaining, easy-to-learn, low-figure-count, action-packed skirmish game!

Ruckus, the latest mini-ruleset released by Wargames Illustrated, crams a spectacular amount of mayhem, tactical nuance, and entertainment into its 32 pages.

It is a self-contained Medieval skirmish ruleset and its games tend to be fast and furious. You’ll only need twelve figures per player (a standard Retinue consists of three Heroes and nine Retainers) to get into the action, so what are you waiting for?

3

Strategy and luck clash in Andy Callan’s late-Medieval wargame.

Pitched at the Big Skirmish/Small Battle level, Billhooks combines card-driven activation and command with simple D6-based combat to recreate smaller battles of the period. Created with 28mm figures and a 6′ x 4′ table in mind, it is a versatile system that can be easily modified to suit your preferred scale and gaming ambitions.

Boathooks adds naval action to its landlubbing forefather.

Inspired by Never Mind the Billhooks, but ready to be played completely independently, Boathooks is a light-hearted card- and dice-driven game of skirmish combat on the high seas.

A tactician’s approach can be taken, but often counts for little in the face of the tides of fortune! Test your sea legs and sail to victory, glory… or disaster!

An ingeniously simple set of Napoleonic rules by Jervis Johnson and the Perrys.

Valour & Fortitude (V&F) is a ruleset that excels at simulating fierce and grand battles with Perry Miniatures’ ranges of plastic and metal figures and bases.

V&F is designed for quick and easy play and, even with huge tabletops and armies in action, turns are fast and furious, making it a brilliant multiplayer or wargaming show game.

A fast-paced game of ancient naval battles from Room 17 Games.

Build a fleet of Triremes and Penteconters, choose their crew, add in some special options, and take on your enemies in tactically rich gameplay.

Earn victory through calculated ramming attacks, ranged fire, and boarding actions!

Daniel Mersey’s multi-period game is filled with comic book heroics.

Play with whatever’s on your shelf in this quick-to-pick-up skirmish game!

It’s the perfect tabletop adventure to fit into your busy lives (or between the big battles you play) with gameplay akin to an action movie.

Chris Peers’ ruleset for small-scale battles set in sub-Saharan Africa in the late 19th Century.

This ‘Lite’ version takes all that’s great about DitDC and condenses it into an easy-to-digest ‘primer’, including three different army lists.

The full game packs in even more options from the varied tribes and peoples of Africa.

Here’s the Ruckus is Mike Peters’ highly entertaining, easy-to-learn, low-figure-count, action-packed skirmish game!

Ruckus, the latest mini-ruleset released by Wargames Illustrated, crams a spectacular amount of mayhem, tactical nuance, and entertainment into its 32 pages.

It is a self-contained Medieval skirmish ruleset and its games tend to be fast and furious. You’ll only need twelve figures per player (a standard Retinue consists of three Heroes and nine Retainers) to get into the action, so what are you waiting for?

3

Strategy and luck clash in Andy Callan’s late-medieval wargame.

Pitched at the Big Skirmish/Small Battle level, Billhooks combines card-driven activation and command with simple D6-based combat to recreate smaller battles of the period. Created with 28mm figures and a 6′ x 4′ table in mind, it is a versatile system that can be easily modified to suit your preferred scale and gaming ambitions.

Boathooks adds naval action to its landlubbing forefather.

Inspired by Never Mind the Billhooks, but ready to be played completely independently, Boathooks is a light-hearted card- and dice-driven game of skirmish combat on the high seas.

A tactician’s approach can be taken, but often counts for little in the face of the tides of fortune! Test your sea legs and sail to victory, glory… or disaster!

An ingeniously simple set of Napoleonic rules by Jervis Johnson and the Perrys.

Valour & Fortitude (V&F) is a ruleset that excels at simulating fierce and grand battles with Perry Miniatures’ ranges of plastic and metal figures and bases.

V&F is designed for quick and easy play and, even with huge tabletops and armies in action, turns are fast and furious, making it a brilliant multiplayer or wargaming show game.

A fast-paced game of ancient naval battles from Room 17 Games.

Build a fleet of Triremes and Penteconters, choose their crew, add in some special options, and take on your enemies in tactically rich gameplay.

Earn victory through calculated ramming attacks, ranged fire, and boarding actions!

Daniel Mersey’s multi-period game is filled with comic book heroics.

Play with whatever’s on your shelf in this quick-to-pick-up skirmish game!

It’s the perfect tabletop adventure to fit into your busy lives (or between the big battles you play) with gameplay akin to an action movie.

Chris Peers’ ruleset for small-scale battles set in sub-Saharan Africa in the late 19th Century.

This ‘Lite’ version takes all that’s great about DitDC and condenses it into an easy-to-digest ‘primer’, including three different army lists.

The full game packs in even more options from the varied tribes and peoples of Africa.